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How to Pick a Simple Game Idea for Fast Execution

A simple game idea should be:
Easy to Develop (1-3 months max)
Fun & Engaging (addictive mechanics)
Low Scope (minimal assets & mechanics)
Marketable (easy to showcase & test)


Step-by-Step Process to Pick the Right Game Idea

1. Choose a Core Mechanic (1-2 mechanics only)

  • Tapping (Mobile): Flappy Bird, Crossy Road.
  • Swipe/Drag (Mobile): 2048, Fruit Ninja.
  • Platformer (PC/Console): Geometry Dash, Jump King.
  • Puzzle (Mobile & PC): Match-3, Sokoban-style games.
  • Roguelike (PC/Console): Small dungeon crawler.

2. Keep the Scope Small (No Complex Features)

  • ✅ Yes: One character, one environment, simple UI.
  • ❌ No: Multiple characters, multiplayer, deep story.
  • Example: Instead of an open-world survival game, make a 1-screen survival wave-based game.

3. Pick a Theme & Art Style (Fast to Create)

  • Minimalist Art: Stick figures, neon-style (like "Superhot").
  • Pixel Art: Fast to make, retro appeal.
  • Low-Poly 3D: Good for Unity/Unreal.

4. Set a Development Timeline (1-3 Months)

  • Week 1-2: Prototype the core gameplay loop.
  • Week 3-5: Add UI, animations, polish.
  • Week 6-8: Test, optimize, and launch.

Example Game Ideas for Fast Execution

Game Type Example Why It's Fast?
Endless Runner A character running, dodging obstacles Simple mechanics, repeatable gameplay.
Tapping Game Clicker game with upgrades (like Cookie Clicker) No complex physics, quick to make.
Single-Screen Platformer Jumping on moving platforms No level design, just obstacles.
Hyper-Casual Puzzle Drag shapes to fit into a pattern (Tetris-style) Simple logic, easy to code.
One-Button Fighting Game Time your hit with one tap No complex controls, fun for mobile.

Next Steps

  1. Pick one of these ideas.
  2. Decide on your engine (Unity, Godot, etc.).
  3. Create a basic prototype in 2 weeks.
  4. Playtest, refine, and launch fast! 🚀

Let me know which type interests you, and I can help refine the idea further!

If you have any doubt, Please let me know

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If you have any doubt, Please let me know

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