When starting GameDept Technologies, you need a **core team** to handle essential aspects of game development. Here’s a breakdown of each role, their responsibilities, and how you can build a small but efficient team.
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### **1. Programmer (Game Developer)**
- **Role:** Handles coding and technical aspects of the game.
- **Skills Needed:**
- Game engine expertise (Unity, Unreal Engine, Godot).
- Proficiency in **C# (Unity), C++ (Unreal), Python, JavaScript (Web games)**.
- Gameplay mechanics, AI, physics, networking, UI programming.
- Optimization & debugging.
- **Who to Hire?** 1-2 developers (depending on project scale).
- **Alternative:** If you are the programmer, start solo and outsource complex tasks.
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### **2. Artist (2D/3D Designer)**
- **Role:** Creates game assets, including characters, environments, UI, and animations.
- **Skills Needed:**
- 2D art: Photoshop, Illustrator, Aseprite (for pixel art).
- 3D modeling: Blender, Maya, ZBrush.
- Animation: Spine (2D), Blender/Maya (3D).
- UI/UX design.
- **Who to Hire?** Start with **one versatile artist** (who can do 2D & 3D if possible).
- **Alternative:** Use asset stores (Unity Asset Store, Itch.io) to reduce workload.
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### **3. Game Designer**
- **Role:** Designs game mechanics, story, level design, and player experience.
- **Skills Needed:**
- Game balancing, economy, mechanics.
- Level design (Unity, Unreal, Godot level editors).
- Narrative writing (for story-driven games).
- Understanding player psychology.
- **Who to Hire?** Initially, **you can take this role** if you understand game design.
- **Alternative:** Work with a freelancer or part-time game designer.
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### **4. Sound Engineer / Composer**
- **Role:** Creates game music, sound effects (SFX), and audio design.
- **Skills Needed:**
- Sound design software (FL Studio, Ableton Live, Audacity).
- Foley & recording.
- Dynamic music implementation (FMOD, Wwise).
- **Who to Hire?** Freelancers or use royalty-free sound libraries initially.
- **Alternative:** Outsource to platforms like Fiverr, Upwork, or use AI-generated music.
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### **Optional But Important Roles**
- **Marketing Specialist** – Promotes the game, runs ads, handles social media.
- **Project Manager** – Keeps development on track, manages deadlines.
- **Tester (QA)** – Finds bugs, ensures game quality.
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### **How to Start Small?**
Since you’re just starting:
- **Solo Dev Approach:** If you’re skilled in programming, you can start with an artist and outsource sound/music.
- **Small Team:** **1 Programmer, 1 Artist, 1 Game Designer** (you can take this role), and use freelancers for sound.
- **Outsource Wisely:** Use Fiverr, Upwork, or asset stores to reduce development costs.
Would you like recommendations on hiring or assembling a team efficiently? 🚀
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